![]() ![]() When reforming or creating a new faith, the new faith will inherit the holy sites of the old faith.Įach Holy Site has a special building slot for a great temple. Reforming an unreformed Faith requires control of three of the faith's holy sites. If a Head of Faith does not exist, then a ruler can create the title by controlling a holy site and paying gold, if it is a spiritual title, or by controlling a holy site and paying piety, if it is a temporal title. ![]() Holy sites are used when creating a Head of Faith. For example, Ecclesiarchy provides a bonus to monthly fervor for every holy site that is controlled by the Faith. Several tenets grant additional bonuses from holy sites. ![]() For instance, a ruler may choose to pay gold to go on a pilgrimage to one of their faith's holy sites. In addition to the bonus provided, holy sites have other effects. Control of a holy site is determined by the faith of the county holder. Others, like Jerusalem, are hotly contested by many faiths. ![]() Some holy sites, such as Armagh, belong only to a single faith. This bonus will be lost if another faith takes control of the holy site, so different faiths will compete over control over them. All characters belonging to a faith controlling one of its holy sites will receive a bonus unique to that holy site. ![]()
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